Is HypePull allowed on Twitch?
Twitch Extension & policy compliance · Last updated: June 2026
Short answer: yes. HypePull is an official Twitch Extension, reviewed by Twitch and built entirely on Twitch's own APIs. It is designed to operate within Twitch's published policies for extensions, Channel Points, and loyalty points. This page explains how each part of HypePull maps to those rules, and links to the Twitch documents themselves so you can read them firsthand and share them with anyone who asks.
An official, Twitch-reviewed Extension
HypePull is published as a Twitch Extension and is distributed only through the official Twitch Extensions store. Every version of the extension is submitted to Twitch and goes through Twitch's extension review before it can go live on a channel. In other words, Twitch itself looks at what the extension does before viewers can use it - this is the most direct answer to "does it meet Twitch's terms?".
Built on Twitch's official integrations
HypePull only talks to Twitch through Twitch's own, supported APIs. Paid boosters use Channel Points Custom Rewards; subscription rewards use Twitch EventSub; viewer identity uses Twitch's standard identity-sharing prompt with the scopes the streamer authorizes. HypePull does not scrape Twitch, automate accounts, or work around any Twitch system - it plugs into the tools Twitch provides for exactly this kind of interactive experience.
No real-money gambling or loot boxes
The mechanic people ask about most is "open a booster, get a random card". Twitch's Extension policy permits this, on one clear condition: the contents must have no monetary value. Twitch's Extensions Guidelines state:
"Awarding loot boxes that include an element of randomness is permitted so long as contents of the loot box do not have a monetary value (i.e., the loot box may not be purchased as a standalone item and the items are not sold elsewhere)." - Twitch Extensions Guidelines & Policies, section 5.3
HypePull stays inside that line. Boosters are earned, not bought with money: viewers get free boosters on a timer, or redeem them with Twitch Channel Points for engaging with the stream. The cards inside have no cash value, cannot be cashed out, and are not sold anywhere for money. The only real-money payment on the platform is the streamer's own subscription to HypePull - a creator tool, paid by the streamer, never a viewer buying a randomized pack.
HypeDust is a loyalty point with no monetary value
HypeDust, the in-app currency viewers use in the shop and trades, is a loyalty-based point. It is earned through engagement, cannot be purchased with money, and cannot be converted back into money. Twitch explicitly allows this model:
"Extensions may not allow items to be exchanged for money or other commerce instruments. Items may be exchanged for loyalty-based points or Bits." - Twitch Extensions Guidelines & Policies, section 5.2
The Channel Points side is covered the same way. Twitch's own Channel Points Acceptable Use Policy is explicit that points "have no monetary value (i.e., are not a cash account or equivalent), and do not constitute currency or property of any type." Cards and HypeDust follow that exact principle: collectible value on the channel, never financial value.
Your privacy and Twitch identity
HypePull only accesses what a viewer chooses to share through Twitch's standard identity-sharing prompt - there is no hidden data collection, and a viewer can use the extension on their own terms. How we handle data is described in our Privacy Policy.
Content responsibility
Cards are created by streamers, and that content is subject to Twitch's Community Guidelines just like anything else on a channel. HypePull may suspend or remove access for content that violates Twitch's rules or our Terms of Use.
Read Twitch's policies yourself
We would rather point you to the source than ask you to take our word for it. These are the Twitch documents this page draws from:
Questions
This page describes how HypePull is designed and our good-faith approach to compliance; Twitch's published policies, linked above, are the authoritative source and may change over time. If you are a streamer (or a streamer is asking you) and you want more detail before going live, reach out and we will walk you through it: